Introduction
a. Evolution of VFX through the
decades, from blue screen to matte painting and CGI
b. Introduce specific effect, snow. Practical effects replaced by VFX in current film, tv and gaming.
c. For this paper I will discuss two pieces of media and the snow effects in them:
1.Film, Monsters Inc
2.Videogame, Journey
Body
1. Monsters Inc
a. Set up film,
context: Mike and Sully are exiled into the Alps in the middle of a
snowstorm.
b. Snow effect
created in programs such as AfterEffects, Maya, and 3DS Max with a
particle system or particle tracking technique. Discuss animated particle systems.
c.
Effectiveness very good, combination of wind and sleeting effect
with movement of Sully's fur drives point home, takes on very
realistic quality.
2.
Journey
a.
Set up video game, context: The Protagonist is scaling the Mountain
through the snow.
b.
Snow effects created in programs like AfterEffects, Maya, 3DS Max
with particle system or particle tracking. Discuss static particle systems.
c.
Effectiveness so so, creates feeling of snow but with less realism
than Monsters Inc, meant mostly just lend to atmosphere
to remind player its snowy, snow sometimes looks less individual and
looks more like clouds. Snow is at its most basic and atmospheric.
III. Conclusion
a. Recap evolution of VFX, practical effects all but dead.
b. Snow and other weather effects all done in CG.